Tuesday, January 17, 2012

Book List: Real Life

Art of War / Lionel Giles

Art of War / Ralph D. Sawyer

Generation Kill / Evan Wright

Legionary: The Roman Soldier's Unofficial Manual / Philip Matsyzak

The Heart and the Fist / Eric Greitens (X) Very good read, an autobiography/memoir by a humanitarian, former Navy SEAL, and founder of an organization for helping wounded veterans. I have wondered what a compassionate, humanitarian warrior would be like, how to write such a character. Mr. Greitens is such a person.

How Wars are Won / Bevin Alexander

A Manual for American Servicemen in the Arab Middle East / William D. Wunderle, Lieutenant Colonel, Us Army

Combat Leader's Fied Guide 13th Ed. / Sgt. Major Brett Stoneberger, USA (Ret.)

The Complete Idiot's Guide to Learning Latin 3rd Ed. / Natalie Harwood

The Ultimate Guide to US Army Surival: Skills, Tactics and Techniques / Dept. of the Army - Edited by Jay McCullough

Band of Brothers / Stephen E. Ambrose (X) Very good, highly recommended. THIS is what I think Astartes should be. No silly save the world (or rather, the galaxy/Segmentum), no stupid prophecy that my Astartes are the only ones who can save the day, no supercool spaceships or weapons that only my Chapter has, none of that. Just good old two-fisted Astartes arse kicking action, and brothers in arms that are a true family.

Book List: 40k Miscellaneous

Imperial Infantryman's Uplifting Primer

Liber Chaotica

Realms of Chaos Slaves to Darkness

Xenology

Book List: CthulhuTech

CthulhuTech Ancient Enemies

CthulhuTech Core Rulebook

CthulhuTech Damnation View

CthulhuTech Dark Passions

CthulhuTech Mortal Remains

CthulhuTech Vade Mecum

Book List: Warhammer Fantasy

Warhammer Fantasy Bretonnia

Warhammer Fantasy Daemons of Chaos

Warhammer Fantasy Dark Elves 6th

Warhammer Fantasy Dark Elves 7th

Warhammer Fantasy Hugh Elves

Warhammer Fantasy Lizardmen

Warhammer Fantasy Orks

Warhammer Fantasy Rulebook

Warhammer Fantasy Skaven

Warhammer Fantasy Tomb Kings 7th

Warhammer Fantasy Tomb Kings 8th

Warhammer Fantasy Vampire Counts

Warhammer Fantasy Warriors of Chaos

Warhammer Fantasy Wood Elves

Book List: Fantasy Flight Games

Black Crusade Core Rulebook

Dark Heresy Core Rulebook

Dark Heresy Creatures Anathema

Dark Heresy Disciples of the Dark Gods

Dark Heresy Inquisitor's Handbook

Dark Heresy Radical's Handbook

Dark Heresy Blood of Martyrs

Deathwatch Core Rulebook

Deathwatch Rites of Battle

Rogue Trader Core Rulebook

Rogue Trader Battlefleet Koronus

Rogue Trader Into the Storm

Rogue Trader Lure of the Expanse

Book List: Battlefleet Gothic

Battlefleet Gothic Basic Rules

Battlefleet Gothic Advanced Rules

Battlefleet Gothic Chaos Extra Rules

Battlefleet Gothic Eldar, Dark Eldar & Orks

Battlefleet Gothic Eldar Extra Rules

Battlefleet Gothic Imperials

Battlefleet Gothic Lore

Battlefleet Gothic Mechanicus Rules

Battlefleet Gothic Necrons & Tyranids

Battlefleet Gothic Tau

Book List: 40k Codices

Codex Blood Angels

Codex Chaos Marines

Codex Daemon Hunters

Codex Dark Angels

Codex Dark Eldar 3rd Ed.

Codex Dark Eldar 5th Ed.

Codex Eldar 4th Ed.

Codex Grey Knights

Codex Imperial Guard 5th Ed.

Codex Necrons 3rd Ed.

Codex Necrons 5th Ed.

Codex Space Marines 5th Ed.

Codex Space Wolves

Codex Tau

Codex Tyranids 4th Ed.

Codex Tyranids 5th Ed.

Codex Witch Hunters

Warhammer 40k Main Rulebook

Book List: Imperial Armour

Imperial Armour Vol. 1

Imperial Armour Vol. 2

Imperial Armour Vol. 3

Imperial Armour Vol. 4

Imperial Armour Vol. 4

Imperial Armour Vol. 5

Imperial Armour Vol. 6

Imperial Armour Vol. 7

Imperial Armour Vol. 8

Imperial Armour Vol. 9

Imperial Armour Vol. 10

Reposted Book List: Black Library

I've decided it might be a good idea to repost my list of books and organize them by category, for easier reference.

Horus Rising / Dan Abnett (X) Very good, would recommend

The First Heretic / Aaron Dembski-Bowden

Path of the Warrior / Gav Thorpe

Path of the Seer / Gav Thorpe

Ultramarines Omnibus / Graham McNeill

Storm of Iron / Graham McNeill (X) I thought this was okay.

1st Space Wolves Omnibus / William King

Hunt for Voldorious / Andy Hoare (X) Really bad, would not recommend.

Helsreach / Aaron Demski-Bowden (X) Pretty good, a little wordy in some places

Dead Men Walking (X)

Soul Hunter / Aaron Demski-Bowden (X) Quite good, but I'm not really sure what the central plot thread was supposed to be.

Blood Reaver / Aaron Demski-Bowden

Salamander / Nick Kyme

Fire Drake / Nick Kyme

1st Ciaphas Cain Omnibus / Sandy Mitchell

2nd Ciaphas Cain Omnibus / Sandy Mitchell

Brothers of the Snake / Dan Abnett (X) Okay, but there was some things that made me scratch my head or roll my eyes.

Saturday, January 14, 2012

Head Scratcher #4: Space Marines and Old Age

It is frequently asserted that Astartes are functionally immortal, and only die in battle. But this doesn't ring true to me. Some of the background material doesn't match up.

Sergeant Telion of the Ultramarines is obviously old. As in, he's clearly gone bald and his mustache and beard are white. The Space Wolf Long Fangs, among presumably many other examples, now have grey hair and beards. Obviously these are signs of aging - if Astartes were functionally immortal, why would they age?

Logan Grimnar is about 700 years old. His mentor Ulfrik the Slayer is apparently even older, with white hair. These are probably the uppermost limits of what Astartes can hope to reach in terms of age. Meanwhile Chaplain Cassius is the oldest serving Ultramarine, weighing in at nearly 400 years; maybe Ultras are just shorter lived or Cassius is the only one in the Chapter badass enough to live that long. Or - duh, stupid me - the recent conflicts with the Tyranids killed off most of the older guys, leaving only poor Cassius as the eldest.

Dreadnought pilots evidently become more and more senile over the years. The old White Dwarf article has this to say: "When not in action, Dreadnoughts slumber within sealed stasis vaults in the depths of their Chapter's fortress monastery to extend their lives." The mental deterioration points to, well, aging.

Blood Angels are noted for having unusually long life spans: "Physically the Blood Angels are among the longest lived of all the Space Marine Chapters. One of the peculiarities of their gene-seed is that it has vastly increased the lifespan of those who possess it, so it is not uncommon for Blood Angels to reach a thousand years of age."

So, say that an Ultramarine and a Blood Angel have roughly the same fighting skill, they are both badasses and no one can kill them. The Blood Angel could live up to a thousand years or more, but the Ultramarine... dies? The Blood Angels are specifically noted as having a lifespan, so at what point might an Astartes die of natural causes?

There are repeated mentions of older Astartes that become too injured to fight, so they become senior officers, trainers and instructors, and possibly other functions as well. This is the real reason why I ask this question. What happens to these Astartes? Do they grow old and die? To me that seems like a pretty bad way to go, since Astartes wish to die in battle; it is the nature of their existence after all. Do these Astartes eventually commit suicide, so they don't have to grow old? Do they, after serving the Chapter for long enough, get the opportunity to strap themselves onto missiles and fire themselves at the enemy for one last hurrah?

1/16/12 One small addendum. Imperial Armor Vol. 9 makes mention of Stilbor Lazaerek, Grandmaster of the Fire Hawks during the Badab War in a sidebar. Lazaerek is described as being over 600 years old and in "failing health" because of wounds sustained over his long career. Interesting.

Head Scratcher #3: Gene-seed

A relatively straightforward head scratcher: what's up with how gene-seed is handled?

According to the old white Dwarf Articles on rites of initiation, there are two progenoids implanted as part of the gene-forging process; one in the neck, one deep in the body. After five years, the neck gland is mature and ready for removal. After ten years, the body gland is mature and ready for removal. The glands may be removed at any time after maturation. That's what it says right there in the article.

Now the question: why the flippin' hell does a Chapter wait until after the Astartes is dead to get his gene-seed? It's right there in the article, and as far as I am aware, it has not been retconned or changed in any way - although, it has been a long time. I have heard some explanations that the progenoid performs some sort of regulatory function so it is left alone until the point of death, but I have not seen any concrete, canonical reference to that effect. Now to be fair I don't own the entire Black Library's suite of novels, but I am slowly working through them. If anyone reading this can provide a concrete, canonical, irrefutable reference that explains why progenoids are left in until death, please send it to me so I can put myself at ease.

Another explanation I've heard is that the progenoid deep in the body cannot be removed without killing the Astartes, and I think I've seen that once or twice in a novel; but again, the original article is very clear and unambiguous.

The reason why I ask is because gene-seed is so important to a Chapter for so many reasons; it is their link to their Emperor and Primarch, it is what makes an Astartes what he is. It is a form of immortality; even though he may die, some part of him lives on through the gene-seed he donates to the next generation of the Emperor's finest. So then why the hell is gene-seed risked so recklessly?

  • Plasma and melta weapons completely vaporize and melt; no more gene-seed for you! Even a very lucky bullet or bolt shot may destroy the progenoid organ.
  • Excessive exposure to warp energy or radiation may mutate gene-seed and render it useless.
  • Tyranids and kinds of nasty gribblies may try to eat Astartes, and the gene-seed along with it.
And that's just off the top of my head. If I were an Astartes (and I'm not, but if I were...), I would have my progenoids removed as soon as possible. Period.

1/17/12 Something else that occurred to me. If a scout is halfway implanted and then dies, what happens to that gene-seed? Can the Apothecaries just, uh... take the organs out? And then put it in someone else? Because, if a scout is halfway implanted and then dies, and then those organs are not usable, then the other half of unimplanted organs might as well be worthless since they are just extras. Or, can you take organs from one progenoid, the rest of the necessary organs from another progenoid, and then just combine them together?

Friday, January 13, 2012

Musings #4: How Many Serfs?

While rummaging through the old Castigators thread, I came across a very nice nugget of meditation by Barret, author of Barret's Privateers and the Knights of the Raven, and probably others that I don't know of. I don't know Barret and have never spoken with him; I don't know if he still posts, but I recognize him as a skilled writer and a great contributor to the Bolter and Chainsword, and I thank him for giving me another aspect of the Dark Swords to think about:

All this talk of serfs has gotten me thinking. The notion of nine thousand seems really quite low to me. These populations have millennia to grow, and a lot of space to do it. Between crewing the Chapter fleet, the basic support staff for a Fortress-Monastery (each of which might be the size of a hive city), providing specialized support for the Chapter (artificers, etc), that population could be in the tens of thousands on its own. Beyond that, there would be families, the support for those who serve the Chapter directly (farmers or other food producers, miners and forgeworkers), as well as any armed forces the serfs provide... And on top of that there would be an entire bureaucracy that governs the population. Administrative staff, police forces, any kind of self-government they have (since I really doubt that Marines would be directly involved in that). Really, I think that serf populations would be more like self-sustaining nations that could reach populations of hundreds of thousands assuming they have the space and supplies to support it.

Between providing armed forces for the fleet and garrisoning any permanent installations a Chapter might control, the serf militia alone could be size of one or more Imperial Guard regiments, and given that they'd be receiving training and equipment from Astartes, they'd like be comparable to Guard elite forces.

There's a whole world of logistics behind a Chapter that hasn't really gotten much thought put into it, in my opinion. Chapters produce their own vehicles. That requires factories. Who is going to work in those factories? Serfs. Factories require raw materials, and unless a Chapter can import them all, which seems unlikely given that the Imperium is already stretched, those materials would have to be mined, processed, smelted, etc. Serfs would have to do all of that, as most Chapter homeworlds have populations that haven't even mastered gunpowder, let alone the technology required to supply a futuristic military industrial complex. Marines and serfs both need to eat. Food must be grown and processed, stored, prepared, served. Again, I don't think imports could explain all or even a large part of that as a Chapter needs to be as independent as possible, especially given how isolated they are in many cases. Schools, both for children and to develop specialized skills would be needed. It's a vast workforce, an entire society, that would be needed to support a Chapter, far more than just crewing space ships and assembling the odd bolter.

We all know the propensity for human mutation in the 41st millennium. I would think a serf population would have to be self-regulating, with its own police forces, along with the facilities and training to deal with nascent psykers, mutants, etc.
So, how many serfs do I need?

  • I was thinking that perhaps every single Astartes in the Chapter would have his own serf, or even a team of serfs, doing all the menial stuff that an Astartes can't be bothered with. Basically just following him around, waiting on him, serving him at mealtimes, tidying up after him, helping put on his armor, etc. Perhaps entire families and generations of serfs would be bound to serve the office of Chapter Master and other positions of importance, or are bound to serve a certain squad - so for example the descendants of a number of families would be sworn to serve 1st Company, 2nd Company and so on.
  • The Dark Swords are a fleet-based Chapter, so their entire population of serfs needs to fit on their fleet. Supposedly, according to Battlefleet Gothic Lore, Astartes vessels are heavily automated and crewed by just a light force of servitors and serfs, but how much can they really be automated?
  • The Dark Swords need to have a lot of tech-adepts. A lot of tech-adepts. These would not necessarily be actually tech-priests from Mars or the local forge world, they could just be people taught by the original Techmarines and then the knowledge is just handed down through generations, which would save the hassle of having to get more from far away planets. The tech-adepts are needed for delicate tasks that servitors obviously cannot do - they need to look after the engines, both realspace and warp engines; they need to perform maintenance for what I can only assume are hundreds of individual systems on a single ship; they need to maintain weapons and armor and construct more weapons and war machines; and there are likely to be hundreds or thousands of other functions that are of course too numerous to be listed.
  • There would need to be serfs set aside to work for the Reclusiam, helping the Chaplains with their various tasks; and there would need to be plenty of priests to minister to the serf population.
  • Similarly, there would need to be people in the Librarium helping the Librarians record stuff and help out in all of their appointed tasks.
  • How many support and noncombat psykers will a Chapter have? There would need at least a couple of Astropaths per vessel in the fleet, to provide an instant, secure form of communication alongside conventional vox. And how many Navigators do I need? There would need to be at least a few per vessel; if I lose the one and only Navigator on a ship, oops! That ship is dead in the water, or Warp, as it were. And how would the arrangements be worked out? Would there be an entire family of Navigators allied to the Dark Swords, who basically live and work on their ships?
  • Someone needs to grow crops, raise livestock to feed everyone, Astartes and serfs. Food needs to be processed, stored, prepared, served.
  • There might need to be some form of government for the serfs; I doubt the Astartes can really be bothered with having to look after the affairs of their serfs, they need to govern themselves.
  • Perhaps most importantly, there needs to be a sizable armed force of serfs. There needs to police to keep order, and a sort of army to defend the ships if and when they inevitably get attacked and boarded by enemies.
  • Perhaps a pilot corps? Astartes would be vulnerable in a fighter craft as their unique advantages and capabilities would not matter in a void dogfight, so Astartes should only be going out in their Thunderhawks when absolutely needed. But serf pilots in Furies and Starhawks would be more expendable and can screen capital ships against enemy fighter craft.
As Barret points out, it may be that an entire nation or society of ordinary stand behind and make the war effort of the Astartes possible. 1/14/12

Monday, January 9, 2012

Musings #3: Inquisitorial Philosophies and Leanings

I saw a thread the other day by one Olisredan, that asked posters what Inquisitorial philosophies they identified with.

Seeing this thread got my creative engine running once again, so I'm writing this down so I don't forget. I firmly subscribe to the belief that a Chapter's Beliefs section is the single most important part of an Index Astartes, and consequently it tends to be the hardest section to write. This is the real meat of a Chapter, this is where you tell the reader what your Chapter is all about. Who are they? What are they like? What do they believe in? Why do they fight? What do they fight for? No one cares that your Chapter has totally rockin' space ships, that they are organized like XYZ, that their dudes are totally badass and you shouldn't mess with them. THIS is what every reader cares about. The million dollar question that every aspiring DIY writer MUST answer is this: "Why should I root for your Chapter?"

By running through the various major and minor Inquisitorial philosophies and determining who the Dark Swords would agree with and who they would violently oppose, I can start nailing down the basics of what the Dark Swords believe in so that the Beliefs sections will be a bit easier to write.

In order to prepare for this post I read up on my copy of Dark Heresy: The Radical's Handbook and the old Inquisitor rulebook and Thorian source book, both available for free on GW's website. For the sake of brevity I will try to only touch on certain philosophies that would be at least somewhat relevant.

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Thorianism - in a nutshell, they believe that the Emperor can be reincarnated and his soul should be resurrected in a new body. The most 'radical' of the Puritans, as it feared that the return of the Emperor could trigger an apocalyptic schism between believers and nonbelievers, among other concerns.

Not really sure about this one. The main creed and teachings of the Dark Swords don't really intersect with the main tenets of Thorianism, so I think the Dark Swords and Thorian Inquisitors may just be neutral to each other.

Some Chapters appear to espouse a vague belief in an afterlife, speaking of fallen brothers as being at His side, and that the Emperor will return at the end of all things to lead His people in a final confrontation with the forces of Chaos. If the Dark Swords are like this (perhaps they are), they would be closer in agreement with Anomolian Beholders, who prefer to simply watch and wait for the return of the Emperor.

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Amalathianism - Doctrine that was formally founded at the beginning of the 41st millennium, although the basic tenets have almost certainly been around for far longer. One of the widest held philosophies, generally characterized as conservative, wishing to maintain the status quo of the Imperium and regarding rapid change and revolution as dangerous if not outright heretical.

Perhaps a slight paradox here. I think the Dark Swords most certainly value order and stability; constant rebellions, social upheaval, subversive activity, all of these are not really good, and prolonged instability weakens the Imperium, not help it. Above all, the Dark Swords would prefer that the worlds under their protection stay orderly, stable, secure and productive, sending in their tithes on time and not causing much trouble. In general, this being a comment on what tends to happen in real life, it seems that in a developing nation, stability and security take priority over things like freedom, democracy and human rights. Just a generalization of course. But basically, people want a place to live/sleep, enough food to eat, a job or some other guaranteed source of income, that the streets are safe and confidence that they won't be mugged, raped or murdered by out of control criminal elements. After that, they start to worry more about things like democracy and human rights and whatnot.

But the Dark Swords are good men (more on that later), and they were taught by their first master, Lord Raziel Scryer, not to be blind to the problems and suffering of the ordinary people they are sworn to protect. They do believe in some change, and that can be cause for tension or hostility from more hard line Amalathians.

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Recongregators - The exact opposite of Amalathianism, Recongregators believe that the Imperium is slowly dying from too much corruption and stagnation, that it continues to survive in spite of monolithic organizations and weak or selfish leaders, and that drastic, sometimes violent change is necessary to rescue and revitalize the Imperium.

In general, Astartes Chapters appear to be more conservative in outlook and generally more in line with Puritan ideals, wishing to uphold the current order and kill lots of bad guys.

But, (and I suppose the nicer and more humanitarian ideal has become something of a cliche for DIY Chapters, but just go with it for now) the Dark Swords were taught not just to protect the Imperium, but to be sympathetic to the teeming masses that are its lifeblood, and to try to uplift and improve the lot of the common man when they can. Even the most cynical Dark Sword can agree that an Imperial population that is reasonably happy, prosperous, has a good lot in life and good prospects for the future, is treated reasonably well, is confident in the security of the state, and has a reason to believe in the Imperium and a stake in the Imperium, will be more loyal, less likely to rebel, cause trouble or make compact with the alien, the fiend, the secessionist and other enemies of the state, be more productive and generally just do as they're told.

The Dark Swords do not have actual political power; they don't lord over a realm like Ultramar, they consider themselves to be soldiers first and foremost, and they take pride in that fact, they would rather be killing bad guys than pushing around paperwork. If I offended any Ultra players with that... I fully intended to. Sorry.

Since they don't have political power, some of the powers that be in their local area of space might not feel threatened by them, or just consider them a nuisance. But, they ARE Astartes, the descendants of the God-Emperor himself, and the finest defenders of their turf, so that has to count for something. An Astartes Chapter tends to make plenty of friends, alliances and contacts, so they can pull plenty of strings - the local Mechanicus, friendly Inquisitors, planetary governors that owe favors for prior aid, that sort of thing. The more friends the Dark Swords have, the easier it will be to put pressure on people to stop doing things they don't like. They can campaign and speak, gently reminding Governors that better habits can help encourage more productivity and stability. And at the least, they ARE Astartes - they can just subtly remind people of that ("We think it would be good if you ran your administration like such and such; it'll keep our Inquisitor friends happy, and it'll keep us happy. Because if we're not happy with the way you do things, we'll just kill you.").

At the same time, Recongregators are considered Radicals. They might not sound bad, but if you choose to accept Radical's Handbook as fully or partly canonical, it's made clear that Recongregators can and will use methods that can be considered unsavory or outright unlawful and heretical to advance their agenda, and more extremist Recongregators may advocate more rapid and violent change.

The Dark Swords do want to affect positive change in their area of space; they recognize that the Imperium as it is, is not really how they want it, and they at least want it to be less corrupt and shitty. But they will not align themselves with any but the most mild Recongregators, if that. They obviously would never advocate violent change and upheaval, and even Recongregators in favor of slower change may advocate dubious methods that the Dark Swords would never agree to.

The average Amalathian might be ticked off that the Dark Swords would advocate reform and change at all, since those are four-letter words to them, and they denounce the "arrogance" of those who would second-guess the Emperor's plan rather than just let it unfold naturally. But, the Dark Swords are just interested in mild, measured change, and they would never openly associate with Recongregators if at all, so the hard line Amalathians can just shove it. They believe firmly that the Emperor helps those who help themselves; the Imperium's problems will not be solved by sitting on one's arse.

Monodominance - Mankind can only survive if every mutant, alien, psyker and traitor dies.

"Moderate" Monodominant. I'm thinking that virtually every Chapter, due to the very nature of Astartes, are going to lean towards Monodominance. It's continually reinforced in pretty much every piece of writing about the Space Marines that they are taught to hate the alien, the mutant, the daemon, the witch, anything that is not human, and to hunt them down and destroy them without mercy.

Now to qualify the "moderate" Monodominant, I feel like I need to bring up the Castigators by one Commissar Molotov, one of my favorite DIY Chapters to have come out of the Liber. I don't actually "like" the Castigators on a personal level (they are written as an incredibly nasty bunch of folks), but I like the Chapter because it is one of the very best written Chapters to have ever come out of the Liber (and that isn't counting the large amount of secondary detail written by Molotov since), and it is a Chapter that perfectly fits into the dark, dystopian themes of 40k.

One minor quibble I do have, is that the Castigators are so fanatical and extremist that they are completely blind to their own doctrinal hypocrisy, something that was completely intentional on the part of Commissar Molotov. It's not a right or a wrong thing, it just is, it's one of the themes of the Castigators that reinforces how unpleasant they are, and how taking one thing to an extreme (we hate psykers) ultimately runs into a wall (no psykers means the Imperium cannot function at all).

The hypocrisy thing works for the Castigators, but I'm not looking to make a repeat of the Castigators, of course, I'm looking to make the Dark Swords. The Dark Swords should embody the things I like, and the things I want or expect to see in an Astartes Chapter. For the Dark Swords, rationality still has a place in their creed. Sure, at the end of the day the Dark Swords, like every other Chapter, are racist, hateful, genocidal killing machines, but they are still rational. To be otherwise would be ignoring reality.

The average battle brother might hate, dislike or be extremely wary of psykers - and this attitude is entirely understandable if not ultimately justifiable, since a single vulnerable, untrained psyker could lead to the destruction of of an entire world by way of daemonic incursion. But at the end of the day, they have to face facts - without Astropaths and Navigators, the Imperium would not exist. And from a purely pragmatic standpoint, there is an argument for Librarians as a necessary defense against enemy psykers - I don't really understand how a Chapter intolerant of psykers gets on against enemy witches and sorcerers without leveling the playing field, as it were. Raziel's own thoughts on the matter and the teachings he imparts to his followers could go a long way toward encouraging acceptance of psykers. And at the end of the day, Librarians are still full-fledged battle brothers. I imagine getting your arse saved by the timely intervention of a Librarian will go a long way toward encouraging the rank and file to warm up to their psyker brothers.

Mutation is pretty much unacceptable under any circumstances, and mutants will be destroyed to protect the human populace.

Religious deviation may be a little more open to debate. The Dark Swords, like most Astartes, believe in the Emperor as a man, not a god. They view the teeming masses of humanity as technically 'wrong,' but it's not as though they know any better since the Emperor wields god-like power anyway. The Cult of the Savior Emperor is quite useful as it gives the ordinary people something to rally around and serves as a method of control so that ordinary people can be told what to do for their own good and generally refrain from causing trouble. The Dark Swords are not going to be too concerned if planet A wants to worship the Emperor a certain way and planet B another, unless significant differences lead to conflict and a breakdown of stability. Blatant heresy and turning to the Dark Gods is not tolerated and will be met with swift and overwhelming violence.

With rebellion and sedition, again it depends. Rebellion is a rejection of the authority of the Emperor and is unforgivable, but the Dark Swords can be willing to show some leniency, since it would be a waste of human resources. The offending population would have to show its remorse and willingness to contribute to the greater Imperium in order to earn forgiveness through mass conscription to the Imperial Guard and/or several years of forced labor (mining, working on a forge world, etc.). This is of course unpleasant and will probably result in death or an incredibly miserable existence, but since this is 40k, I suppose it is more 'merciful' than just putting an entire planet to death.

Exterminatus I think would only be advocated as a solution of last resort. I think Exterminatus is used way, way too often in story arcs, to the point where its hard to believe (do you really think the Imperium would be killing off planets left and right?). Unless that planet is really, truly, irredeemably lost, the Dark Swords will fight for it. Would it not be more sensible and more effective to use orbital strikes to 'cordon off' an area instead of just destroying the entire planet? Again, unless that planet was lost and there's no way to get it back.

Xenos is where it starts getting good. The Dark Swords hate aliens. Really, really, really hate aliens. Well, I'm not really sure how much more they can be "we hate aliens!" when the whole Imperium preaches "we hate aliens!." But, there have been some described incidents in the lore that make me scratch my head:

963 M41, the Ultramarines clash with the Tau on Malbede, then are forced to work together to fight off an awakening Necron force. Calgar allows the Tau to evacuate before nuking the planet.

895 M41 the Space Wolves sort of, informally work together with the Eldar to fight an Ork WAAAGH. Later on the Wolves formally receive the Eldar who are bearing the bodies of slain Wolves. However there is a mistranslation and both parties end up fighting properly like they should. The fact that the Space Wolves even consider parleying with the Eldar is what bothers me.

Then of course there's the infamous "forbidden romance" between the Blood Angels and the Necrons, courtesy of the one and only Matt Ward.

Yeah. So basically, all I'm saying is that the Dark Swords are not like that. They hate aliens. A lot. They've lost a lot of good men over the years to the Eldar, and they hate the Eldar the most of any of their alien foes. They hate the Orks, of course everyone hates the Orks. I suppose if they've gone over to Tau space and fought the blue fish-things, they hate them too. The Dark Swords have fought most major xenos races and countless minor ones (as in one or two planets at most), and driven many minor xenos to extinction or endangered status, and countless centuries of fighting have simply reinforced their hatred.

Every single alien in the galaxy is an abomination that must die and must suffer for the crime of existence, for daring to exist in a galaxy that belongs to humanity alone. The Dark Swords may be lenient on some other issues, but this is one where they will not budge. Every single xenos must die. Period. Hostile or peaceful, they all must die. Even the peaceful, nonthreatening ones are just going to be ignored until it is convenient for the Dark Swords to exterminate them so human colonists can take their worlds as is their right.

The Dark Swords refuse to work alongside any alien race. To them it is unthinkable, and they would rather die than sully themselves by accepting the offered hand of an alien, even for a moment. Imperial forces that willingly work alongside xenos or xenos mercenaries will be slaughtered to the man, or rather the Dark Swords will enlist the aid of friendly Inquisitors to condemn them, and with Inquisitorial support and cover the Dark Swords will then proceed to said extermination. Human worlds that willingly spit on their oaths of fealty to the Emperor and join with alien empires like the Tau, die to the last man, woman and child, the world reclaimed and repopulated with firmly loyal human colonists. This is one of the things that the Dark Swords will not forgive, along with standard Chaos cults taking over a planet. In rejecting the Imperium and joining with xenos, you reject the absolute authority of the Emperor and the manifest destiny and supremacy of mankind, and these miscreants must not be allowed to live lest their heresy spread to others. 1/13/12

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Xanthism - the Warp and Chaos can be mastered and enslaved, daemon weapons and dark power used to fight fire with fire.

This is obviously completely out of the question. No Astartes Chapter would ever, ever agree with the Xanthites. Well, except maybe the Relictors, but no one likes them. They're like the fat kid on the playground that everyone picks on.

It's a pity that Radical's Handbook describes the Xanthites as being fairly entrenched and politically powerful, at least somewhat tolerated, as well as being physically formidable. The Dark Swords would have to move carefully around a suspected Xanthite and enlist the aid of many Inquisitorial allies to help them if the Xanthite is hostile and demonstrates some sinister intent against the Chapter. Overwhelming support and evidence would be needed to bring down a Xanthite engaged in some great crime or heresy. 1/13/12

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Horusianism - A new 'Horus' can be created, a great leader or god-being invested with the power of the Warp to serve as a new leader of mankind.

Again out of the question. Good luck getting any Chapter to agree with a philosophy named after the Archtraitor. 1/13/12

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Istvaanism - 'Survival of the fittest'; Inquisitors that believe the Imperium is strengthened through trial and conflict, and will deliberately engineer conflicts to do just that. The weak die, and the strong emerge stronger.

Again, out of the question. I have this idea that the Dark Swords would be opposed in the Gorgon Cluster by a rogue cabal of Istvaanian Inquisitors who seek to engineer conflict in accordance with their philosophy; these rogue Inquisitors would be secretly aligned with members of the Alpha Legion, who seem to have a similar but ultimately unknown agenda.

I think of course writers tend to be influenced or get their ideas from the times they live through, or that the things they write are often a commentary or reaction or an examination of what is happening at the time. For example, the common storyline of an alien invasion has been used as a metaphor for a wide variety of events and trends, one of the most recent maybe as an examination of American fear of Soviet invasion and occupation. In the current era in which I live, I think it's inevitable that things like terrorism will pop up in my writings. People like the Alpha Legion and other Traitor warbands would be handled as terrorists, not just planetary invaders and conquerors, although the traditional invading and conquering is probably going to come up. 1/13/12

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Polypsykana - the psyker is the natural evolution of mankind into a new, higher race.

I'm not really sure why this is classified as Radical? Correct me if I'm wrong, but wasn't this idea the entire point behind everything the Emperor did? He wished to protect Mankind until it fully evolved into a powerful psychic race, disciplined and strong enough to protect themselves from the predations of the Warp without the need for his direct protection and guidance.

I believe the incidence of psychic mutation is indeed on the rise, and the Dark Swords would catch on to this pretty quickly. They, by and large, don't really have anything against psykers, and since the psychic ascension of man is basically inevitable, they are interested in seeing this come to pass as soon as possible. In the meantime, however, the unfortunate psyker too undisciplined to control his power would need to be put down for his own good and the safety of others, much like a rabid animal. 1/13/12

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Xenos Hybris - Basically, learn what you can from alien civilizations and alien technology.

I don't know about this one. I didn't write that whole bit about 'hate the alien' for nothing. This is very definitely an anti-xenos Chapter. Knowledge is knowledge, sure, but this may be one of those things where they really are irrational and will just reject anything related to xenos.

I don't think they will mind just studying xenos technology in order to gain some insight into the alien mind, figure out some kind of weakness or how to subvert that technology or just figure out a more efficient method of killing aliens. Certainly they will never use alien technology beyond maybe taking an alien gun and whacking someone over the head with it, and maybe not even then. Use of alien technology or reverse engineering said technology does seem to go on far more often than the Dark Swords would like to admit. I don't know, this is one of the things that might be more up in the air. 1/13/12

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So, in conclusion, moderate Monodominant, Amalathian but leaning toward gradual, positive change for the people they protect. Basically not Radical at all. 1/14/12

Head Scratcher #2: The God-Emperor's Stupidity

Yeah, I know. "HERESY!" But even if I get crucified for this I'd like to write this down to just explore and work through a facet of 40k lore - and a very important bit of lore too. The Emperor, beloved by all, is at the very center of 40k lore, and he was responsible for making many of the momentous decisions that resulted in the dystopia we all know and love. So why, exactly, were some of his decisions so mind-meltingly stupid?

Why did he choose to deal with Angron the way he did, in a way that basically guaranteed he would be bitter and resentful and wide open to the influence of Chaos?

Why did he again choose to deal with Mortarion the way he did, leaving him also bitter and resentful and open to Horus's manipulation?

Why wasn't he more responsive to the needs of the Iron Warriors? Of course, it should be considered that the account of the Iron Warriors might have been (and very likely was) heavily biased, and Perturabo was in truth a jealous and petty man who just used the Horus Heresy as a excuse to justify his unlawful sedition and a need to lash out at perceived slights.

What was up with the way he handled the Word Bearers? I have not read the First Heretic by ADB just yet, but I'll be getting it soon. I always viewed Lorgar as weak and pathetic; the way the original Index Traitoris is written, he just comes off as a weak and whiny little boy who needed to worship something, anything, to feel a sense of purpose and completeness in his life, and when Daddy told him he really didn't want to be worshiped as a god, the guy flips out and leaps right into the embrace of the Chaos Gods.

Like I said, I haven't read First Heretic just yet, but ADB offers his own version/interpretation of how the Emperor's reprimand/admonition played out; I won't spoil it because I know vaguely what happens, but apparently the Emperor is portrayed as such an unbelievable bastard, it's really no wonder why Lorgar and his Legion decided to go rogue. I guess it depends on whether or not you, the reader, accepts First Heretic as canon, since the Emperor's admonition plays out rather differently, and he is portrayed, not as the harsh but relatively fair lord from the Index Traitoris, but as a total douchebag. But, as I have written before, ADB is a amazing writer and one of the rising stars at Black Library, so I just might. I think it's a testament to ADB's skill as a storyteller, that he can take one of my least favorite, most hated Legions and make them fairly sympathetic, from what little I know of the book at the time of this writing (no spoilers please, I want to read First Heretic for myself).

The Thousand Sons, I think, are one of the best written and most tragic of the Index Traitorises (Traitorii?), and it may well be that their fate was unavoidable. I believe the edict reached at Nikaea was more or less fair... But now I hear that in the new Horus Heresy lore, the Emperor outright bans any kind of psychic activity, except for Astropaths and Navigators?! What the fuck?! This is so unbelievably... I don't want to say "fucking stupid" (oops) because I don't want to clutter up this blog with profanity, but I think in this context Magnus's resentment is quite a bit more understandable. You're going to ban all kinds of psychic activity, essentially tear out the heart of what the Thousand Sons are? Really? And then force all existing Librarians to stop using their powers and basically deny what they are?

Then there's the Emperor's "brilliant" plan to deal with Chaos: push an atheist, secular, scientific world view, ban any kind of religion, keep the vast majority of humanity completely ignorant as to the real nature and danger of the Ruinous Powers, and hope that the Chaos Gods basically starve to death because they no longer have negative emotions to feed on. Yeah, that'll go over real well. What did he think was going to happen? Much as I dislike Lorgar, in the end he might be right. Science cannot explain everything, I think, and people really feel a need to believe in something greater than themselves, in a greater power at work in the cosmos (I'm speaking both in the context of 40k and in real life). God and religion are ways for people to instill order and try to make sense of an often chaotic universe, and if people want to believe in something, why begrudge them that? If the Emperor had decided to set aside his ideals for a moment in favor of pragmatism, perhaps Lorgar would not have turned. Perhaps the Heresy would never have happened, or at least happened to a far less devastating extent, and people would at least worship Him rather than turn to the Chaos Gods. In the end the Emperor is indeed worshiped as a god, the exact opposite of what he wanted, so I think perhaps Lorgar won the argument.

Why was the Emperor written as being so utterly fucking stupid? Is bad writing to blame? I point to Aurelius Rex, a fellow I have had the pleasure of speaking to on a number of occasions and a great writer, the primary author of the Dornian Heresy along with a number of other DIY Chapters. In this 'alternate Heresy,' the Loyalist (now Traitor) Legions fall in a way that is quite a bit more believable, and honestly far better written than the canonical Heresy. In pretty much all cases, the alternate Traitors were corrupted because of events and circumstances that were largely out of the control of the Emperor, rather than the Emperor acting like a fucking idiot.

Was the Emperor deliberately written like this? I wonder about this possibility. I guess it would go a long way toward explaining why the Emperor behaved the way he did. He certainly seemed to be so arrogant that he believed he could just order his Primarchs around like toy soldiers (hmm, kind of like the tabletop...), not caring at all about their feelings and believing that they would be loyal no matter what kind of abuse he heaped on them. And I guess because he was basically a living god, he felt that he knew better than everyone else, that he could just order everyone to stop practicing any religion and they would all automatically obey, and he simply could not conceive of the possibility that he could be wrong and that his plans could blow up in his face.

I don't know. The characterization of the Emperor is one of the things that irks me the most in 40k, and I just want be able to rationalize it as best I can so it makes some kind of sense to me.

Tuesday, January 3, 2012

Musings #2: The 1,000 Marine Myth

The 1,000 Marine Myth

This has been discussed quite a number of times before, in many different forums, but I thought I'd go over it again for myself. The most well known provision of the Codex Astartes is of course the decree that the Astartes would be broken down into Chapters of 1,000 men, to prevent any one man from wielding the kind of terrible power that made the Horus Heresy possible. However, even a very cursory examination makes it very obvious that the average Chapter will go over the 1,000 man limit by quite a lot.

I prefer to interpret the rule as "1,000 men of the line," not counting additional specialists and support staff. It's really not possible to have only 1,000 men.

On a related note, the only way I think "1,000 men of the line" could realistically work is if every single Astartes was a raging fuckall kill machine that could slaughter hundreds of bad guys by himself in the course of a single deployment. One thing that really irritates me is that Astartes are supposed to be the lords of battle, but in the Black Library books they die by the dozens like punks. If a Chapter loses 10-12 men in every campaign, they would become extinct in maybe a century or two. It's simply not possible, with a turnover rate of about 18-20 years, to keep taking massive casualties and then keep going back to work like it's all hunky dory. At most a Chapter should be losing only a couple Astartes every few years. If a Chapter loses a 100 men that's 10% casualties, which would be horrible for a real army. Then the Chapter would have to retire for at least 20 or so years assuming they can find enough recruits, enough survive the gene-forging process and then are pressed into the reserve Companies.

1/16/12 Derp derp. I misspoke. Since a child is probably going to be recruited at age ten at the latest, this would mean a turnover rate of about 8-10 years, assuming that the aspirant, as soon as he receives the Black Carapace at age 16-18, is considered a full brother and advances to the reserve companies. Still not great though.

Enough of my ranting. Let's get on with it:

First, we start with the 'base' Chapter. 10 Companies of 100 men each. Chapters are often under strength or sometimes over strength, so this is mainly hypothetical and in a vacuum. Also, the number of Astartes aspirants in 10th Company could vary quite a lot. Each Company is lead by a command squad which could be anywhere from 5-10 guys. At most, that's an extra 100 guys.

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Next, let's look upstairs at Chapter Command, the Chapter's senior leadership. I looked through my copies of Codex Space Marines (5th) and Blood Angels (5th) at the force organization charts to get an idea of numbers. Obviously, there's Calgar, Chapter Master. Then, Cassius, Master of Sanctity, and 27 Honour Guard. For the bloody boys, there's Dante, 29 Sanguinary Guard, and Astorath the Grim. I assume the leader of the guard is counted separately from his subordinates, so that may actually be 30 Sang. Guard in all. Interestingly, the Blood Angels count their Reclusiam separately from the Companies. It may that there are still Chaplains in the Companies and extra Chaplains in the Reclusiam.

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Basically, the Dark Swords will have their Chapter Master (Praetor? Lord Commander?), a small number of honor guard, the High Chaplain, and an unknown number of senior officers. These would be old Astartes that are too injured to fight and serve more in a leadership capacity (the concept of these older senior officers has popped up in a number of official sources). There may be a separate Reclusiam with more Chaplains; having only 11 guys in the black brotherhood is kind of low I think.

The Ultras have about 26 Librarians, the Blood Angels have 31, not counting the Librarian Dreadnoughts. I think that's about right, since Librarians will be rare, even if Chapters are actively looking to recruit them.

The Ultras have 27 Techmarines, the Blood Angels have 35. I think this is laughably low. I need way more Techmarines to take care of my fleet of Landspeeders, Rhinos/Razorbacks (if the Chapter ever uses them), tanks (again, if they use them), Thunderhawks (and I need way more than just 30), etc. etc. I need more guys to take care of everyone's gear, and I think I need a LOT of guys to keep my fleet of starships in tiptop shape. I would be more comfortable with over a hundred Techmarines, even then they still need an army of servitors for grunt labor and at least hundreds or thousands of tech-adepts of all kinds: weaponsmiths, people who can build vehicles and armor, all kinds of things.

The Ultras have 13 Apothecaries and the Blood Angels have 22 (counting their leaders too). This is not counting the Apothecaries attached to the Companies, I guess. Realistically, I may need far more; these guys are not just the healers, they are scientists taking care of all the nonmetal, organic sciences in the Chapter.

Who pilots the Thunderhawks and drives the Rhinos and tanks? If we take them from the Reserve Companies, there won't be any reserves left to reinforce the Battle Companies. Landspeeder pilots and bikers seem to come from the Tactical reserves, so they aren't extra. There must be extra Astartes not part of the Companies who serve as vehicle crews.

The Dark Swords are a fleet-based Chapter. So who's commanding the starships, who's staying behind and operating every Strike Cruiser, every escort, every rapid strike craft? Can everything really be automated? Can the serfs be trusted to do all the ship stuff without Astartes supervision?

So, how many Astartes do I really have? A lot. It's clear to me that there's at least hundreds of extra Astartes running things behind the scenes while the 10 Companies go to war. The real number of Astartes in a Chapter may be closer to 2,000 or more.

Sunday, January 1, 2012

Anatomy of a Squad

I thought I'd take the opportunity to detail what a typical Dark Swords tactical squad would look like. Some of what I write may be perceived as breaking the "rules" of how squads should typically be organized. As I've said before, I'm a logical person and I want my little corner of 40k to make sense to me. I will go over each deviation and explain why I want it to be that way and how it could work.

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I'm a little embarrassed to say that I partially got the idea of "romanizing" my Chapter (ranks, titles, phrases etc.) from playing Fallout New Vegas. I guess you have to start somewhere. As I've written about before, Lord Raziel Scryer was a little concerned that since his Chapter would be recruiting from everywhere, there would be eventually be thousands of individual ethnicities, cultures and dialects of Low Gothic represented in the Chapter's ranks. He needed some common ground to unite everyone, and High Gothic would be the obvious choice. This would hopefully help foster a sense of allegiance to the Imperium as a whole, not just an individual planet.

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The closest Roman word to a squad would seem to be "contubernium." This would mean a group of 8 legionaries who lived in the same tent, along with 2 noncombatants who would act as support staff. Contubernium would be the appropriate word to use, but... it doesn't really have a ring to it. So I'll just stick with 'squad.' Each squad would be identified by its number in the company or "centuria." So, primus, secundus, tertius, etc.

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It's been a while since I've brushed up on my codexes (codices?), but I seem to recall that a squad could be split into 2 combat squads for greater tactical flexibility. The modern equivalent would be fireteam, so I'm going with that. Fireteam 1 and 2, or A and B, or something like that.

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Each squad would be led by a decanus (Latin for "chief of ten"). The decanus would be in charge of the squad as a whole and the first fireteam, and his second in command would lead the second fireteam. I'm guessing the team leaders would be equipped for close combat, since that seems like how it's normally supposed to be. So, pistol/chainsword or power sword if they're lucky.

THE DECANUS MUST NOT WEAR OR DO ANYTHING THAT INDICATES HE IS A LEADER. This is one of those deal breakers for me, one of the things that ruins suspension of disbelief (along with everyone not wearing a helmet). The decanus will not wear an iron skull, a red helmet, a red stripe, nothing. Everyone in the squad looks exactly the same. No exceptions. None.

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I suppose every squad needs a squad banner bearer. I really hate the "gonfalone" style of banner that is used by most Chapters; the standard that hangs down from a crossbar stuck on top of the Marine's back pack. I think it looks stupid and impractical. If squads need a banner to rally around, might I suggest the Japanese "sashimono" style? A banner hung from an L shaped frame attached to the person's back in a way that does not make it so awkward and impractical in a fight, throw off balance or whatever. The Romans appeared to have a number of different words associated with "standard bearer," such as vexillarius and signifer.

The decanus cannot wear the banner. It has to be someone else.

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There needs to be two spaces open for the traditional heavy weapons trooper and the special weapons user. From a gameplay perspective this is justified; you don't want a whole squad of Astartes armed with plasma rifles blowing up everything they see. But from a lore perspective, why not stuff in an extra plasma gun or two? Anyway...

The heavy weapons trooper carries the storm bolter, as I've previously written before; when it's appropriate he carries the missile launcher or the lascannon, if it's not too heavy or awkward to lug around. The Dark Swords favor speed and mobility over pure firepower.

The special weapons trooper carries the melta gun or flamer. No plasma, please. If I were a Dark Sword (and I'm not, but if I were), I would not carry around a plasma gun. No, I don't care if it's a thousand year old relic, I don't want to carry around a weapon that might blow up and kill me. Interestingly, in all of the Black Library books I have read so far, no plasma weapon is ever depicted blowing up their user. Plot armor is a wonderful thing... Anyway, melta guns for tanks or when you absolutely, positively have to kill that motherfucker dead. Flamers for orks and other hordes.

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One slot for what I call the "apothecary minor." I have never liked the idea that you have *one* Apothecary for every 100 Marines. Oops, the Apothecary got shot in the head by a sniper! Now what is the rest of the Company supposed to do? Unless someone knows basic battlefield surgery and medicine and how to extract gene-seed, I'd say the Company is in trouble.

I decided to create the concept of an apothecary minor to counter this problem. Minors are regular Astartes selected for special training by the Apothecarion, possibly trained by the Apothecary Major assigned to each Company. They can do at least basic medicine/surgery and, should the worst come to pass, perform gene-seed extraction. They are not strictly meant to replace a full member of the Apothecarion, but they should be able to keep their squad mates alive until they can be extracted and properly patched up. If every Astartes is so valuable and difficult/time consuming to replace, the Chapter should make every possible effort to preserve the ones they already have. A squad medic would be the logical solution to this problem. The more medics a Company has, the less likely they would be screwed over than if they had *one* guy who got capped because the enemy suddenly had an attack of common sense.

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I really like the idea of a designated marksman, so I would like to keep a slot open for that. The DM would be equipped with a "heavy bolt rifle," which should not be too difficult to make or too heretical; but that's a topic for another post. It's basically just a rifle chambered for heavy bolts. The heavy bolt should be designed like a Kraken bolt, for maximum effectiveness against heavy infantry and vehicles.

Not every squad might have a DM; it may depend on the situation or the availability of snipers. DMs must demonstrate truly exemplary marksmanship to qualify for the title; if you absolutely need that target neutralized RIGHT NOW, you ought to be confident that your DM will hit that target 100% of the time or something very close. Of course Astartes are supermen with super accuracy... I may need some more time to think about this squad role.

If no DM is available, the squad has another storm bolter for suppression.

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That leaves four slots open for regular troopers. The average tactical squad would look something like this:

Squad Totally Awesome Kick Ass (or Tertius)

Fireteam 1
  • Decanus (squad leader)
  • Special Weapon Trooper (flamer or melta)
  • Heavy Trooper (storm bolter or ML/L-cannon)
  • 2 Regular Troopers (one of which may carry the squad banner)
Fireteam 2
  • Second in Command (there needs to be a title for him)
  • Apothecary Minor
  • DM/Heavy Trooper (storm bolter)
  • 2 Regular Troopers (one of which may carry the squad banner)
I was also thinking that the regular troopers could carry underslung grenade launching tubes, but that's another topic for another post.

Head Scratcher #1: The Heavy Bolter

Hopefully the first in a series of similar posts, where I examine and tear down the things I don't like about 40k. Well, that's not very nice; let me backtrack. I like 40k, but it's not perfect, and there are some things that really bug me, and I want to puzzle it out.

For my first headscratcher, I'd like to pick on something that has really bugged me for some time; the humble Space Marine heavy bolter.

Image borrowed from the Games Workshop site.

Step back for a moment, if you will, and consider how utterly ridiculous this weapon is, and how awkward it must be to hold and fire. I'm not a gun maker, and I don't pretend to know anything about guns apart from what I've seen in movies and video games, but come on. Can you, reader, think of any gun that looks like the heavy bolter? I bet you can't. It just really bothers me from a practical point of view. It just looks so awkward and cumbersome to hold, that I just don't see how it could be effective as a weapon.

There are some other problems too, in my opinion. What the heavy bolter is essentially supposed to be, is a squad automatic weapon. Modern warfare is based around suppressing fire and flanking. In a squad or fireteam, you have the one guy with the SAW or light machine gun if you prefer, and he's supposed to lay down a lot of suppressing fire.

If we have a combat squad or fireteam of 5 Astartes, I would argue that a storm bolter would be far more effective and practical as a SAW. If a heavy bolter is indeed intended to be a SAW, it would be woefully inefficient, as you are shooting bigger, higher caliber shells just to suppress. A storm bolter has two barrels, obviously, so it would be quite good for spewing bolts everywhere and suppressing. And a storm bolter uses the same .75 ammunition as a bolter and bolt pistol, so that reduces logistical problems because everyone uses the same ammunition. A storm bolter might be difficult to fire, but surely it can't be worse than the cumbersome heavy bolter, and there are examples like Pedro Kantor and the Grey Knights comfortably using wrist-mounted storm bolters, which are if anything even more silly. Although, this may be because they are just bigger and more badass than rank and file Astartes. One other little benefit is that an Astartes should be able to carry a little more ammunition in his back-mounted ammo pack.

Heavy bolters have a place in my Chapter, sure, and in any Chapter. But may I suggest that my heavy bolters be modeled so that they are more comfortable to hold? Like in this picture, with a "chainsaw grip" and a reverse grip on the top? Well, not "reverse" per say, but you get the idea:

borrowed from IMFDB

I guess it could be explained as a different pattern of heavy bolter, kind of like how there are about 20 different patterns of bolter.

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1/2/12

One slight addendum to this post. Bolters are seen as the signature weapon of the Astartes, with everyone else generally getting crappier and smaller caliber "bolters." But why are heavy bolters so widespread? One would think that heavy bolters would as difficult to manufacture as regular bolters, if not more so...

Musings #1: Loose Canon

Hopefully this will be the first in a series of similar posts. I will be doing these whenever I see something that gets me thinking, so I'll write it down to preserve my thoughts.

If you, the reader, are familiar with the Black Library books, you are probably familiar with the Aaron Dembski-Bowden. If you are not, first I wish to know where the heck you've been, then I'd direct you to start reading his books right quick. ADB, as he is sometimes known, is a rising star at the Black Library, and I firmly believe that, with time, he may grow to rival even Dan Abnett, if he hasn't already. He's mainly known for his Night Lords series (Soul Hunter, Blood Reaver, and the upcoming Void Stalker), but he's also written a book for Grimaldus of the Black Templars, a Horus Heresy book or two, and he's also busy writing a Grey Knights book.

On his blog, ADB posted a link to an entry he had written on Boomtron, titled Grimdark II: Loose Canon, and this is what really got me thinking. ADB gives his perspective on why some interpretations of 40k can be so wildly divergent. To use the mildest example, Weapon A is depicted as firing in a certain way, but in another piece of writing it is depicted with a completely different firing mechanism. Some of the choicest bits in ADB's post:

Secondly, like any publisher, Black Library releases work from a host of different people, each with their own perceptions and preferences. Because of the sheer amount of material released, conflicts arise between what seem like established facts. One author has a weapon firing one way, and another author describes its mechanics completely differently. Is there an official stance? No, on a lot of in-universe stuff, there’s usually not. Interpretation and imagination within the framework is the name of the game. The issue is when people consider that a flaw, not a feature. It’s supposed to be an open invitation to creative freedom, but instead it’s often disparaged as a way to hide mistakes or lore clashes.

....

As a personal example, when describing the retinal/eye lens displays in Space Marine helmets, my ideas for what a soldier can see and do with his HUD are fairly divergent from most other authors’ descriptions. I can show lore to back my viewpoint up, and they can bring lore to highlight theirs. I can also wax poetic on why I think my version is better, and makes for a better touch in a story, blah blah blah. I don’t see it as a problem, but many fans loathe this kind of thing. Luckily, I’ve never had any complaints about this exact example, but I’m being nice and not naming any authors who do fall prey to that kind of feedback.

Essentially, any difference is immediately considered a deviation. Any contradiction is automatically seen as a mistake. Although I’ve been intensely fortunate with fan feedback, and my reviews are most definitely on the kinder and more favourable side of the wall, I’ve seen a few mentions where someone flat-out says I’ve got a specific detail wrong, purely because they’ve chosen to cite a variant source as canon. It’s, shall we say, “frustrating,” but I don’t blame anyone for thinking it. It’s a complicated situation.

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I’ve read 40K novels that categorically violate my opinions and perceptions of how 40K works, and I have no trouble ignoring them afterwards. Similarly with some design studio sourcebooks, if I come across an idea that I find patently, uh, “in conflict” with my views (there’s some diplomacy for you), I’ll just ignore it and try not to write about it.

...

I’m being dead serious, here. Yes, it can be considered a mark of IP laziness, and yes, I’m not blind to the fact that 20-30 years ago, a lot of 40K’s core concepts were referential half-jokes thrown around by amateur game designers, rather than the underpinnings of a more classic sci-fi setting “envisioned” by ivory tower artistes. But the loose framework has allowed three decades of fresh canon to flood in, filling in the details without necessarily feeling too constrained by what came before. Even as someone who fiercely cleaves to canon at every opportunity, I’m constantly surprised by the sheer amount of white space left open to explore and set up shop.

So basically, the gist of what ADB is saying is it's okay for some versions of 40k to be a little different, or even very different.

I think what makes 40k fans (or any fans of anything, really) so mad is that we want Weapon A to always be Weapon A, firing bullets with a value of B, that always result in the effect C. We want complete consistency across all versions and mediums, we want a sense of order amidst all this madness. And there's nothing wrong with that really. We all want a common touchstone, a common pool of ideas so that no matter who writes what, the ideas will usually match up.

Unfortunately, I think that's the most we can hope for. 40k is such a huge franchise with so many fans, and each fan tends to have his own vision or interpretation of what 40k is supposed to be like. I love 40k, I love the lore, but there's some things I really don't like, and some other guy may absolutely love the things I don't like.

To use an obvious example (and get in a cheap shot), I despise Matt Ward and I despise what he's done to defile the 40k canon. So, I'm just going to ignore most of what's he's written. But another fan may actually like what he's written; I can rage at him, call him a headcase and whatnot, but that's his right. Nobody's right or wrong; it's called an opinion. Everyone has a right to enjoy 40k, in the manner or interpretation he's comfortable with.

When I'm done writing the Dark Swords (if I'm ever done), I will have created my own corner of the 40k canon. I want to make sure that my little corner is as consistent as possible with the greater 40k franchise, but I may also feel the need to put in some things, change some things, and ignore other things, so that my little 40k corner makes sense to me. Every time a new writer draws up a DIY Chapter or contributes some other piece of writing, they are setting up their own little slice of the 40k "pie". The most we can hope for is that each piece is roughly the same size and looks roughly the same. Beyond that, every writer and fan has the right to make little changes so that his slice of the 40k pie makes sense to him.